NIMRODS

UPDATE 0.12 / AVAILABLE NOW

ENDLESS
BLOOM

Explore a brand new biome, push your run further in Endless Mode, and play as Bubba, the newest NIMROD.

NEW BIOME

VIOLET
FOREST.

Enter Violet Forest, a luminous fungal biome with four Drop Zones, new bosses and a new final boss.

DROP ZONES WITHIN VIOLET FOREST

Violet Forest Drop Zone, with luminous mushrooms and violet growths surrounding ancient stone
VIOLET FOREST

A luminous fungal forest where violet growths bloom from ancient stone.

Mirelight Hollow within Violet Forest, with green light glowing in a rocky clearing
MIRELIGHT HOLLOW

Old paths fade beneath violet spores and crumbling stone.

Mushroom Flats within Violet Forest, with narrow paths between banks of violet mushrooms
MUSHROOM FLATS

Violet caps blanket the lowlands, leaving narrow paths through the bloom.

Glyphstone Passage within Violet Forest, with a winding violet path surrounded by dark patterned ground
GLYPHSTONE PASSAGE

Strange shapes mark the violet floor, winding between cliffs like forgotten signs.

BOSS ENCOUNTER

MUSH

Meet Violet Forest’s final boss.

NEW BOSSES

Puff Puff
Big Sal
King Gloopar III

Puff Puff rolls and releases gas clouds. Big Sal attacks with screams. King Gloopar III leaps, slams and summons slimes. Defeat them to discover new Trophies.

ENDLESS MODE

BEYOND THE
FINAL BOSS.

Runs no longer have to end at 20 minutes.

At 20 minutes, face the current biome’s final boss. Defeat it, then choose to end your run or keep fighting in Endless Mode.

Keep your build and take on new enemy families that grow stronger the longer you survive.

00:00
ENDLESS MODE
The run continues.
  • Bonewalker TIER 1 / 4
  • Cinderskull TIER 1 / 4
  • Duskwraith TIER 1 / 4
  • Ossuary
MEET THE NEW GUY Bubba, a bearded farmer in blue overalls with an ear of corn

NEW PLAYABLE NIMROD

BUBBA.

He brought his appetite.

Bubba's Character Ability and passive both build on Health.

CHARACTER ABILITY

Corn Fed

Grow in size and gain bonus Health based on your Max Health. The effect lasts until that bonus Health is depleted.

PASSIVE

Hollow Leg

Pick up Health while already full to increase your base Max Health.

CHARACTER ABILITIES

THE CREW.
REWORKED.

Grimm, Vixen and Bzz each have one dedicated Character Ability.

Grimm

Grimm / Adrenaline Rush

Move faster, reduce incoming damage, and retaliate in melee.

Vixen

Vixen / Wombat Roll

Roll out, leave a Decoy Bomb and attach mini-bombs to melee attackers.

Bzz

Bzz / Liftoff

Take flight and dodge incoming attacks.

NEW GUNS & AUGMENTS

MEET YOUR
NEXT GUN.

Banana Gun

BANANA GUN

Bananas pause at their maximum range, then return to hit enemies again.

Ricochet Gun

RICOCHET GUN

A bouncing sawblade that loses damage with each bounce.

NEW AUGMENTS

Addon

Orbital Emitter

Firing spawns orbiting bullets around you.

Barrel

Boomerang Barrel

Bullets return for another hit, dealing 50% Bullet Damage on the way back and ignoring Damage Falloff.

Barrel

Sniper Barrel

Back in the armory: bullets gain damage as they travel farther.

Charm

Catalyst Charm

Fire your underbarrel to prime your next shot with extra projectiles.

Charm

Talisman Charm

A persistent damaging tether connects you and your Partner. Its damage falls as the tether stretches.

Magazine

Belt Feeder Magazine

Enemy hits have a chance to refund ammo.

Magazine

Umbral Magazine

Hits apply and refresh marks that deal additional Auxiliary Damage.

Stock

Echoing Stock

Fires a rear copy of your shot for 30% Bullet Damage.

Underbarrel

Boxing Glove

An underbarrel punch that knocks enemies back and deals Auxiliary Damage.

NEW PODS

LOOT
FROM ABOVE.

Loot Pod

NEW POD

LOOT

Spews out Coins.

Fortune Pod

NEW POD

FORTUNE

Spews out more Coins.

HODL Pod

NEW POD

HODL

Spews out the most Coins.

REWORKED & IMPROVED

Gambler Pod

Provides Gambles that each reroll one selected upgrade option during the current level-up.

Smasher Pod

Creates a large impact area that knocks enemies back and slows them.

Blackout Pod

Pulls enemies into the impact zone with gravity wells, then releases damaging Dark Orbs on impact.

Medic Pod

Creates a pulsing healing circle that restores Health.

Smart Pod

Follows your Crosshair while falling.

Turret Pod

Deploys one turret on impact.

PERMANENT PROGRESSION

FIELD
PERKS.

Upgrades that carry into every run.

Spend Coins on permanent Field Perks: Rerolls, Banish, XP Gain and Remove Level Cap.

Rerolls Banish XP Gain Remove Level Cap
Coins

FIELD PERK

REMOVE
LEVEL CAP

Keep leveling beyond Level 99.

GENES

ONE LAYOUT PER CHARACTER.

Gene layouts are now character owned, and Gene levels persist. Build out each character's layout and upgrade the Genes you want to keep using.

The old Gene quantity system, Genetics Store and Gene Recombinator have been removed.

GUNDEX

MEDALS & RECORDS

The Gundex brings together Medals and Records for Characters, Guns, Augments, Tunings, Trophies and Pods.

STEAM LEADERBOARDS

KEEP SCORE.

New Steam leaderboards rank runs by kill count.

GLOBAL

WEEKLY GLOBAL

Compete on weekly global kill leaderboards. A new weekly board starts each Monday (UTC).

FRIENDS

ALL-TIME FRIENDS

Compare all-time best kill counts with your Steam friends. These records do not reset each week.

CONTROLS, SAVES & MENUS

QUALITY OF LIFE IMPROVEMENTS.

CONTROLS

KEYBINDING

Rebind actions in Settings, with conflict warnings and an option to reset your bindings.

CONTROLS

MOUSE ONLY

Move your character with the mouse using the Mouse Only control option.

CONTROLS

CONTROLLER PLAY

Use a controller cursor on supported UI screens. Vibration intensity is adjustable in Settings.

SAVES

SAVE SLOTS

Four save slots store separate progress.

PERSONALIZATION

GUN RENAMING

Rename your gun from the Homeship.

EXPLORATION

MINIMAP

Open a full-map overlay. The minimap also shows your current Threat Level.

HUD

KILL COUNTER

The HUD displays the enemy kill count for your current run.

HOMESHIP

STATION ALERTS

Homeship station alerts indicate new Missions, available unlocks and Gene updates.

MISSIONS

MISSION SCREEN

Browse Missions by category, view progress and filter out completed Missions.

ACHIEVEMENTS

ACHIEVEMENT SCREEN

View Achievements and completion progress in the updated Achievement screen.

EXPLORATION

UPGRADE SHRINES

Capture an Upgrade Shrine’s pillars in sequence during a run to earn a Tuning Pod.

CHAOS GROVE

MALPHOR.
IMPROVED.

The Chaos Grove boss has new attacks and updated visuals.

HIVE BARRENS

Bzz's Hive

At 12:00 Bzz rises in the Heart of the Hive. Be inside the arena when the timer hits, or he won't appear that run.

Lord Waxboom

A bee boss in Hive Barrens. His bees dive-bomb you and explode on impact, and he summons more as he loses Health.

ALSO IN 0.12

GAME-WIDE OVERHAULS.

REWARDS & UPGRADES

ECONOMY OVERHAUL

Rebalanced enemy rewards, Gene upgrade costs, and Pod crafting and upgrade costs.

COMBAT & PROGRESSION

FULL BALANCE PASS

Augments and Character Abilities have been rebalanced and reworked. XP scaling and every biome’s progression, bosses and final bosses have also been rebalanced.

AUDIO

SFX & MUSIC

Reworked SFX across the game, with separate hit, kill and crit sounds, updated XP collect audio, and new victory audio and end-game music.

VISUALS

VFX IMPROVEMENTS

New and improved VFX across the game, including explosions, beam trails and Tesla effects.

LANGUAGES

LOCALIZATION OVERHAUL

Translations across all supported languages have been overhauled for more consistent wording and terminology.

OPTIMIZATION

PERFORMANCE & FIXES

Significant performance improvements throughout the game, alongside fixes for crashes, stuttering and UI rendering.

PATCH NOTES / 0.12

CHANGELOG

Major Features

Endless

  • Added Endless Mode. Defeat the final boss, then end your run or continue against increasingly difficult enemy waves.
  • Face new Bonewalker, Cinderskull and Duskwraith enemies, recurring formations and escalating Ossuary encounters.
  • Added dedicated Endless music that builds in intensity.
  • Track results before and during Endless separately, including your best Endless survival time.
  • Removed the enrage countdown and automatic failure at the maximum run duration.

Violet Forest

  • Added Violet Forest, with fungal enemies, mushroom scenery, new exploration rewards and four Drop Zones.
  • Encounter Mush, Big Sal, King Gloopar III, Puff Puff and Sporocling.
  • Added healing Puffballs, projectile-deflecting Springcap Mushrooms, Explosive Mushrooms, and Firecap, Frostcap and Sparkcap Mushrooms that collapse and regrow.

Genetics

  • Reworked Genetics around six Gene slots per character, each character with its own mix of offense, defense and utility slots.
  • Genes now unlock once, with one copy of each Gene allowed per character. Fortitude is available by default; recover capsules to unlock the others.
  • Added Prospector for Resource Drop Rate, Volatility for Auxiliary Damage, Windfall for Extra Upgrade Capacity, Toughskin for Armor and Magnetism for Collection Range.
  • Added Deadeye for Crit Bonus, Evasion for Dodge Skill, Swiftness for Move Speed, Savage for Bullet Damage and Farsight for Vision Range.
  • Added Stimulant, which increases recharge for both character and underbarrel abilities.
  • Upgrade the 21 Genes with Coins and Nux at the Gene Upgrade Station, available once you gain access to the Genetics Lab.
  • Manage Genes from character selection, with empty-slot alerts, new-Gene indicators, unlock requirements and a Reset button that unequips all Genes. Character abilities now belong to the character rather than the genome layout.
  • Removed the Gene shop, Gene Recombinator, paid layouts, genome levels and paid slot progression.

Gundex

  • Renamed the Gunporium to the Gundex and expanded it with Character, Trophy, Tuning and Pod collections, previews and unlock requirements.
  • Added five-tier Medals for characters, guns, Augments, Tunings, Trophies and Pods. Track Threat Level victories, kills, damage, survival time and progress toward the next tier.
  • Expanded logs with run and victory counts, time used, upgrade stacks, ability uses, distance traveled, Drone runs, upgrade pick rates and banishments. Removed accuracy from run statistics.
  • Track Pod collections, damage and kills across each upgrade line. View Medals earned during a run in Intel and the results screen.
  • Added Medal notifications during runs, starting after your first five completed runs.

Save Slots and Leaderboards

  • Added four independent save slots, each with its own progress, run count and playtime. Manage save slots from the Main Menu.
  • Added Steam kill leaderboards with weekly Global rankings and all-time Friends rankings. View the top ten, the weekly reset countdown and your Friends rank at the Homeship station.

Missions

  • Reworked Mission browsing with categories, completion progress, a completed-Mission filter, a New Missions view and station alerts.
  • Added Mission chains for Gene equipment and upgrades, Blueprint Crates, gun builds, resources, Drone kills and character victories.
  • Expanded exploration, survival and combat challenges, including map interactions, Glowthorn defenses, no-hit and no-movement runs, equipment restrictions and timed boss kills.

Weapons

  • Added the Banana Gun, firing bananas that pause at maximum range, return to you and can hit enemies again.
  • Added the Ricochet Gun, whose saw projectiles redirect toward new targets on impact.
  • Added the Orbital Emitter, Boomerang Barrel, Catalyst Charm, Talisman Charm, Electric Grip, Shield Grip, Belt Feeder Magazine, Umbral Magazine, Echoing Stock and Boxing Glove augments, and brought back the Sniper Barrel.
Minor Features

Characters

  • Added Grimm's Second Wind passive: taking damage while Adrenaline Rush recharges cuts its cooldown by 2 seconds.
  • Bzz's Sting passive retaliates after a dodge and applies Envenom damage over time.
  • Bubba can collect healing pickups at full Health to increase Max Health. Corn Fed grants bonus Health and enlarges Bubba, shrinking as that bonus Health is lost to damage.
  • Added ability and passive descriptions and cooldown information to character selection.

Exploration and Rewards

  • Expanded Chaos Grove and Hive Barrens with revised paths, scenery, hazards, points of interest and enemy formations.
  • Added Upgrade Shrines: capture their pillars in sequence to earn a Tuning Pod.
  • Added Lord Waxboom to Hive Barrens. His bees dive one at a time behind a warning marker, and he summons more as he loses Health.
  • Added temporary Bullet Count, Bullet Size and Rate of Fire pickups, plus permanent Armor, Crit Chance, Crit Bonus, Dodge, Health Regeneration and Max Health pickups.
  • Added discovery and first-defeat achievements for more biomes and bosses, plus victory achievements for Bubba, Bzz, Grimm and Vixen.

Pods and Trophies

  • Renamed Airdrop to Pods.
  • Added the Loot, Fortune and HODL Pod line, which scatters currency after landing.
  • Blackout, Void and Black Hole Pods now pull enemies in with gravity wells while falling, then launch Dark Orbs on landing.
  • Medic, Hospital and Chironic Pods leave pulsing healing circles that persist after collection.
  • Turret, Sentry and Fortress Pods deploy one, two and three turrets respectively.
  • Smasher Pod impacts deal Auxiliary Damage, slow enemies and knock them back.
  • Reworked Pod crafting with larger previews, clearer costs and locked-item information.
  • Added boss Trophies: Waxboom's Carapace, Waxboom's Epaulettes, Sal's Bottomless Gullet, Sporocling Pheromones, Puff's Membrane, Royal Slime Crystal, Royal Slimy Megamass, Bertha's Pupil and Bam-ba-lam.
  • Added Sal's Sponge Cap for stun immunity, Sporocling Bulb for a homing explosive spore bulb fired on reload and Puff's Sphincter for a damaging retaliation cloud.
  • Added Tarnished, Polished and Radiant Lamps that grant revives. All lamps grant brief invulnerability after revival, and upgraded lamps raise Magic Wish charges to two or three.
  • Added Packing Tape for Armor and extra reward choices, Sticky Bombs for delayed impact explosions, Tenderizer for stacking damage vulnerability and Juicebox for +10 Auxiliary Damage.
  • Added the Methane-scented Signal Flare, making incoming Pods follow you while falling.

Controls and Quality of Life

  • Added Field Perks for Rerolls, Banish, XP Gain and Remove Level Cap, with purchase progress and a refund-all option. Starting rerolls now come from Field Perks instead of free character bonuses.
  • Added keyboard, mouse and gamepad rebinding in Settings.
  • Added Mouse Only Mode: move toward your mouse while firing, with automatic aiming and a middle-mouse character ability binding.
  • Added a controller cursor for menu selection and tooltip browsing, with adjustable speed and size.
  • Added controller vibration for damage and nearby explosions, with adjustable intensity.
  • Added a keybinding to toggle Auto-Underbarrel.
  • Added Pause on Focus Loss, enabled by default, with the option to keep a run active when switching windows.
  • Added an expanded minimap overlay and a Threat Level indicator.
  • Added Player Proximity Fade settings for projectiles, with adjustable opacity and radius.
  • Added a live kill counter, persistent effect stacks and timers, and more ability and Augment readiness indicators.
  • Added gun renaming on the Homeship; clear the name to restore the original. Gun names now appear in pickup and interaction prompts.
  • The game remembers your last selected Drop Zone, Settings tab, Store filter and Gene selection during the current session.
  • Nearby currency is automatically collected before the victory results screen.
  • Improved navigation through character, gun and Drop Zone selection.
Audio
  • Added distance-based volume and stereo positioning for sounds in the game world.
  • Refreshed weapon firing, reload, charge, explosion and Tesla sounds, with more sound variations.
  • Added distinct feedback for normal hits, critical hits, kills and status-effect damage. Adjusted hit-marker and XP collection volume.
  • Updated victory and defeat music, biome music intensity and pause music.
  • Refreshed menu, deployment and upgrade-selection sounds.
  • Firing, reload and charge sounds now follow the Guns volume setting independently of SFX volume. Adjusted the default mix and limited reload pitch at very high reload speeds.
Graphics
  • Added visual weapon kick and barrel lift, with hands and muzzle flashes following recoil.
  • Refreshed gun-part artwork, weapon previews and upgrade icons, with sharper pixels and improved proportions.
  • Updated Burning, Frozen, Shocked, Snared, Flee and Enrage effects to better match the affected unit's shape and size.
  • Improved boss attack warnings, introductions and death animations.
  • Refreshed projectile trails, impacts, lightning, explosions, pickup effects and footsteps.
  • Improved Health and Shield bar animations, with a yellow extension for bonus Health and highlighted ammunition counts for overfilled magazines.
  • Improved menu spacing, text sizing, reward-card layouts and controller hints at low resolutions.
Optimizations
  • Major performance improvements across the entire game.
Balance
  • The economy has been completely overhauled.
  • XP progression scaling has been overhauled.
  • Player levels are no longer capped at 99.
  • All Augments have been rebalanced and reworked.
  • Every biome has been rebalanced. Progression, bosses and final bosses should now feel smoother and more consistent.
Changes

Augments

  • Every Augment has been reworked, tweaked or polished. The full list would take a page of its own, so we'll leave the discoveries to you.

Combat and Rewards

  • Red critical hits now work by default when Crit Chance exceeds 100%.
  • Repeated crowd control now builds resistance that recovers while the target is unaffected, with resistance strength varying by boss type. Chilled and its buildup are exempt.
  • Added diminishing returns and hard caps for Rate of Fire, Reload Speed, Bullet Speed, Bullet Size and Vision Range.
  • Unified character and underbarrel recharge bonuses into Ability Recharge Rate.
  • Resource Bonus and Resource Drop Rate replace separate Coin-specific bonuses for resource earnings and drops.
  • Extra Upgrade Capacity adds choices to both Pods and boss rewards; fractional capacity provides a chance for another choice.
  • Boss chests offer one of that boss's eligible Trophies in the first reward slot.
  • Reworked Malphor's ground attacks and bullet patterns, and Titannus's barrage patterns and attack timing.
  • Spread boss loot drops more widely and improved the spread and direction of incoming Pods.
  • The Homeship weapon rack unlocks after the first Drone-run Mission.
  • Added Lodestone Cores as a rare Homing Strength Tuning.
  • Removed character-specific dominant and recessive Tunings.

Interface and Terminology

  • Renamed Special Power to Auxiliary Damage, Credits to Coins, Adamantite Ore to Adamantite and Firestone Crystal to Firestone. Bottle O' Slime, Amethyst Bauble, Honeycomb, Monster Eye and Wyrdwood balances convert to Nux at a one-for-one rate.
  • Added stat-cap and diminishing-return notices, current Dodge Chance, boosted-stat highlighting and damage estimates in descriptions.
  • Gun inspection always shows Bullet Penetration, and instant reloads display as Instant.
  • Improved interaction prompts, Drone help and controller menu navigation.
  • Updated names, descriptions and translations for enemies, biomes, abilities and Augments.
  • Updated contributor credits and community testers.
Removed
  • Removed the Honey Gun.
  • Removed the Shroomite boss. It will be repurposed in a future biome.
Fixes

Gameplay

  • Fixed Healthkit and Pineapple pickups failing to heal, and XP Magnet pickups failing to collect XP.
  • Fixed status-effect damage bypassing immunity or invulnerability.
  • Fixed stunned characters being able to fire or activate abilities.
  • Fixed refreshed status effects losing duration and expired effects continuing to deal damage.
  • Fixed damage bonuses incorrectly affecting Armor reduction.
  • Fixed fractional XP and XP bonuses being lost.
  • Fixed biome changes causing repeated boss spawns or mistimed enemy waves.
  • Fixed Big Carl losing XP scaling after merging, and phantom Big Carl kills and drops when a run ended with Carl Jr.s alive.
  • Fixed destroyed flammable obstacles continuing to block movement.
  • Fixed landmine chain reactions missing nearby mines in large groups.
  • Fixed inconsistent knockback strength.
  • Fixed auto-aim targeting invulnerable enemies, and underbarrel auto-fire aiming incorrectly or targeting enemies outside its reach.
  • Fixed projectile explosions and impact effects failing after their owner disappeared.
  • Fixed incorrect Auxiliary Damage scaling on split and spiral projectiles and their area effects.
  • Fixed Tesla chain lightning dealing no damage after the first hit.
  • Fixed reloads being delayed after firing the last round in a multi-round magazine.
  • Fixed healing sometimes being lost.
  • Fixed enemy attack effects remaining after death or an interrupted attack.
  • Fixed landing after flight leaving you stuck in map geometry.
  • Fixed high-speed movement causing Pods to land outside the map, and turrets landing inside obstacles.
  • Fixed a freeze when dealing very large amounts of damage.

Drones, Loot and Upgrades

  • Fixed following Drones failing to catch up when you stopped moving or following outdated paths after a large position change.
  • Fixed XP-following Drones chasing collected XP or moving to the wrong collection position.
  • Fixed Armor-sharing Drones leaving their bonus on a previous Partner.
  • Fixed currency collected by Drones or minions not reaching your wallet.
  • Fixed resource bonuses missing contributions from your Partner or equipped gun.
  • Fixed boss rewards offering unavailable upgrades, upgrades at their stack limit or upgrades with unmet requirements.
  • Fixed rerolls offering duplicate cards or too few choices, and banishing a card changing the remaining choices.
  • Fixed the Store charging for failed unlocks or purchasing the wrong item after scrolling or switching categories.

Interface, Audio and Saving

  • Fixed returning to the Homeship restoring the wrong character.
  • Fixed completed run results being lost if the game closed on the results screen.
  • Fixed pause and revival interfering with each other's time stop, and interrupted boss camera effects preventing later runs from pausing.
  • Fixed damage numbers appearing behind characters and Health or Shield bars displaying incorrect values.
  • Fixed controller drift unexpectedly changing the control scheme, and manual controller aiming leaving the crosshair behind you.
  • Fixed V-Sync changes reapplying window size and mode, and incorrect video settings labels for maximized windows.
  • Fixed Homeship music only starting after opening the Main Menu, Railgun charge audio continuing after removing the gun, and interrupted boss introductions leaving music too quiet.
  • Fixed language changes leaving old text or fonts. Corrected missing text, outdated translations and misleading stat descriptions.

NIMRODS / 0.12 AVAILABLE NOW

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